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OKGO! camera & 
live workout platform

Provides you with an exercise experience like no other by using gamification to bring your exercise experience to life.

STAKEHOLDER

TEAM

Claire Weingartner 

Crystal NG

Kavish Rawal

Mae Kangsadan

DURATION

MY ROLE

User Research

User Testing

Product Design

UX PROCESS

Challenges

_________

Due to the Covid19 pandemic, the entire world has gone digital. There has been a huge increase in the number of people who work, exercise, and take classes from home. With it has come a decrease in social and emotional connection 

Vision

_________

OKGO! aims to be the sidekick in every home that empowers individuals to take control of their life by providing ease of use, convenience, and community.

Mission

_________

Bring convenience and belonging into every home.

Value Proposition

Okgo! camera uses computer vision to bring sports enthusiasts together and assists them to exercise effectively, consistently, flexibly through a personalised and interactive online live experience with meaningful and engaging real-time feedback.

Functional

Assist users during their online live workout with gesture recognition precisely

Social

Workout and play encourage filters with friends

Emotional

Add engaging filter effect to encourage users to workout more actively

Insights

Professionalism

“If you’re not doing it right, then there’s no point. Every pose/stretch has a specific purpose (one main muscle, other muscles affected also).”

Interactive

“During in-person workout, I just touch people on ONE specific point with ONE finger and that person will know what to change.”

Engagement

“Online live workout is weird, it seems like I’m doing workout in front of strangers.”

Persona

SWOT Analysis

After identifying the business landscape of okgo! fit, our marketing team has analysed the SWOT of our company in 2021.

Strength
  • Blue Ocean Strategy: Using gesture to control and interact during the workout session

  • Attract new exercise lovers to share their skills

  • Create a healthy and strong community during and Post COVID

  • Affordable online Platform for everyone who wants to exercise: anywhere, anytime

Opportunities
  • Gesture technology has potential to create new experience for users 

  • During Lockdown, people need to socialise and exercise more after spending a lot of time at home

  • Connecting people together with exercise

Weaknesses
  • Gesture technology is quite new and take time to develop and make sure of its accuracy

  • Users might take time to adopt this technology

  • Exercise trend might be changed after COVID-19 pandemic

  • Saturated Marketing

Threats
  • Product being used in the wrong way

  • Personal privacy 

  • Gesture technology is new to users

  • Strong competitors from other more established gyms

  • User withdrawal on online fitness after COVID-19 pandemic

OKGO! Camera designed by Kavish Rawal (Product Designer)

More Info

​Download more information about our project.

  1. Business Strategy (available)

  2. Product Design

  3. Research and Ideation (available soon in pdf)

  4. Human Factor Consideration (available soon in pdf)

  5. Testing (available soon in pdf)

  6. UI design and Demo (available)

  7. Brandbook (available)

Our primary aim is to build healthy and happy individuals and communities. We are working to revolutionize the health and fitness industry by making it more accessible and affordable for everyone.
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